The Rocket League Championship Series Season 8 Finals have come to a close

Rocket League isn’t one of Twitch’s most popular games by any stretch of the imagination. But this past weekend, it managed to assert some power as an audience generator during the Rocket League World Championship, which posted more than two million hours watched.  Despite the event being broadcast on both Twitch and YouTube, official coverage of the event helped the Rocket League Twitch channel outperform all other channels on the platform for the week. It even beat out Tyler1’s TCS, which had 1.8 million hours watched.

The Rocket League World Championship didn’t have quite the same average viewership as The Game Awards on Friday, but its 90,016 average viewers was enough to more than double all channels that broadcasted more than five hours of content. The event peaked 206,681 viewers during the Sunday finale and was also second only to The Game Awards over the weekend. No other channel eclipsed a peak of 200,000 viewers. The mark outperformed the previous World Championship in June, which hit a maximum of 176,985 viewers. If you want to Buy Rocket League blueprints, I think is your best choice, after all, the site has been officially certified,so it’s very safe.

For NRG Esports, this victory was one the team had worked years to achieve. NRG had frequently entered previous championship weekends as one of the heavy favorites, but would either get knocked out early or fall in the championship game. While GarrettG and jstn have been on the team for years, it was the addition of Rocket League legend Pierre “Turbopolsa” Silfver who turned out to be the difference maker. Turbopolsa was awarded the Rocket League Season 8 MVP award following the championship game.

Despite the success of the Rocket League World Championship as an event, the title still couldn’t manage to crack the top 10 most-watched categories of content on Twitch for the past seven days. Due to the game’s overall lack of prominent influencers, Rocket League posted 2.99 million hours watched, making it the 18th most-watched content in the past week. Of that, 2.5 million hours watched came from Friday through Saturday during the World Championship.

Rocket League’s developer Psyonix is doing away with Crates and Keys

Psyonix, the team behind popular vehicular soccer game Rocket League, announced a new update for how players will access and purchase in-game items, and fans aren’t pleased with the steep prices it will introduce.

Previously, players acquired Rocket League cosmetics through Crates, which were essentially loot boxes. The only way to open a crate would be with a Key, which players purchased in packs of 1, 5, 10, or 20, although the larger packs didn’t offer any sort of discount, as Keys always came to $1 each. Opening the Crate gave the player one cosmetic from a pre-selected pool of about ten items, with each individual crate offering a different selection. Cosmetic items include special Rocket League car bodies, decals, goal explosions, rocket boosts, trails, and wheels, with all of these items varying in rarity.

Blueprints were known to be a way of replacing loot crates to offer players even more transparency in what they would be purchasing. It was also a way to ensure the game wasn’t caught up in the loot box controversy that has been gaining more popularity throughout the years. If you want to Buy Rocket League Items safe, you can come to for help. is the best online store that has about 10 years of selling game currencies experience.

Originally, loot crates allowed players to peek inside the crates to see what’s available and then they’d use a single key to unlock a crate. Unlocking the crate would gift the player one of the items available within them at random. The new system now finds players revealing Blueprints which shows a single item that can be purchased using credits. Got Blueprints for a rocket boost? You can purchase it with credits.

It’s safe to say that the fans aren’t too happy with the new changes. Then again, most people don’t like changes of a substantial size, but in this case, it seems as if fans are driving for price reductions. Users have also been pointing the blame for the prices at Epic Games who acquired Psyonix this year.