The ray tracing hype train is now boarding. Wargaming announced on Sunday that it’s adding ray tracing support to World of Tanks, a popular free-to-play game in which players do battle in the titular war machines, by using the Intel oneAPI Rendering Toolkit.
Wargaming said that World of Tanks’ ray tracing support would arrive in a coming update to its Core graphics engine. Those updates will offer support for concurrent rendering as well as ray tracing. The latter will require a graphics card that supports DirectX 11 or DirectX 12 and can be disabled from the game’s settings menu. Here’s how the company described the way ray tracing support will change its graphics:
“With the introduction of our Ray Tracing (RT) technology—developed at Wargaming with close collaboration with Intel—we can recreate the ‘main actors’ of our game in higher quality; their smallest details will give super-realistic shadows when the sun hits them. Ray Tracing further immerses you in an atmosphere of furious tank combat and provides an even more enjoyable gameplay experience.” Buy cheap WOT Gold via reputable seller z2u.com, cheap, safe, no ban and no hack happened!
This is a really interesting implementation as it will not require DX12 or DXR. Not only that, but all DX11-capable GPUs will be able to support these upcoming Ray Tracing features. However, the Ray Tracing effects will be present only for intact vehicles. Damaged vehicles will not have any RT effects, so I don’t really see what’s the point here. Still, DX11 PC owners will be able to get a taste of Ray Tracing effects.
The performance degradation of Intel’s implementation is not yet known. If it’s anything like Nvidia RTX titles, it could be quite severe. However, with such a limited scope for effects, there’s a good chance it has a lessened impact to what we expect with today’s ray tracing experiences in-game.