We’ve gotten to the point where a new Forza game is expected every year, as inevitable as a new Call of Duty or Assassin’s Creed title. So does that mean Forza Motorsport 7 is a paint-by-numbers entry that shows signs of franchise fatigue?
Let’s start with the visual department, being a strong point for Forza Motorsport with each entry (save for FM 2 though). This year’s title looks as fantastic as ever, featuring 1080p/60fps visuals on the base model Xbox One — much like Forza Motorsport 6.
I’m hard-pressed to point out any particular visual improvement over the previous FM title on base hardware, save for HDR if you’ve got an Xbox One S. In saying so, after a trip back to the previous game, I can say that Forza 7 looks a little less jagged and the clouds look a lot better, the latter ostensibly due to an emphasis on HDR by the dev.
Still, if you’ve never played Forza Motorsport 6 before, you’re in for a treat on base hardware. And the visual department takes a huge step up if you’ve got an Xbox One X, owing to 4K/60fps visuals and HDR presentation. But we don’t have the superpowered console just yet to check this out.
What’s new with gameplay?
Forza Motorsport 7 continues the basic gameplay blueprint set by Forza 5 and expanded on by Forza Motorsport 6, as you chuck your car around various tracks while fending off over a dozen”Drivatar” AI drivers.
But the game has introduced a semblance of dynamic weather to proceedings, making for a handy change from Forza 6’s “it either stays wet or dry” formula. And in a cool touch, the one-off races let you tweak weather for the beginning, middle and end of proceedings. It’s still no F1 2017 in this regard, which sees cars dancing at the very edge of their limits in the wet, or late-race pit stops as the track dries out, but it’s a fun, visually enthralling experience nonetheless.
Prizes or loot crates?
Forza 6 brought Forza Horizon‘s spin-wheel mechanics into play, granting players a casino-style spin after levelling to possibly unlock cars or credits.
Forza Motorsport 7 does away with this, letting you choose between a free (or heavily discounted) car, credits or cosmetic items for your driver. Then you have the prize crates…
It feels like Microsoft and Turn 10 laid prize crates down as a mobile-inspired way to milk cash from players (who’ve already paid a full price) down the line. These crates, containing a variety of mod cards, a varying amount of credits, cosmetic items for your driver and/or possibly vehicles, are bought with in-game credits. So you’re spending credits to possibly earn more credits.
In any event, I found I was able to proceed fine without opening these crates, in case you’re wondering (levelling up delivered cool cars and some credits anyway). And they aren’t too badly priced, in terms of in-game credits. But completionists will certainly be using a few of these crates down the line. We’ve enquired about micro-transactions in the future and will update the review accordingly, although a statement to Ars Technica points to Turn 10 enabling real-world purchases down the line.
Should you grab it?
Forza Motorsport 7 feels like a by-the-numbers sequel though, Turn 10 seemingly content to evolve the franchise rather than substantially change things up.
The trucks are indeed a super-fun (but minor) addition, the dynamic weather is neat and the ability to customise driver attire is fine. But between the ill-conceived collection tiers, a lack of emphasis on the “Motorsport” in Forza Motorsport , those prize crates and a formula that’s remained unchanged since Forza 5, you’re better off getting the previous game.
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