RS 3 Gold. Remember that game you used to play back in primary school? Those memories of logging on after school, running to Lumbridge or Varrock with a rune scimitar in your hand, ready to battle monsters. Or first getting membership to the game, and getting to see what is beyond those member only gates or ladders. The nostalgia…. If you log onto Runescape today, You’ll find Runescape 3. A game very distant from the game we all remembered and loved, filled with micro transactions and skins , costumes and effects to be purchased with real money. Luckily, Jagex (creators of Runescape) decided to launch “Old-school Runescape” a version of the game as it was in 2007 (the earliest backup of the game they had at the time).
In August RS 2007 Gold there was no Grand Exchange in Runescape. To buy from or sell to other players on old school servers you must find your buyer/seller and agree upon a price. The standard market place is Varrock in world 1 and 2. However, players tend to trade whenever and wherever an opportunity arises. This may sound cumbersome to those used to the Grand Exchange but it adds so much depth to the game. In fact, it becomes a whole different game. It becomes a skill to know the price of items, where to trade for them, and how to read your fellow player’s mind. How much does he want the item in question? How much does he have to spend? How much of that can I get him to spend?
“Our HTML5 client wasn’t just a port of the Java version, but rather was rebuilt from the ground up with a better architecture, so it can make better use of device hardware and is more suited for moving to other platforms. But in order to make the game really fun on tablet devices we will re-design the front-end to work beautifully on a touch screen – that’s our main goal once Runescape 3 is released.” It will certainly be worth the extra effort, Gerhard explained, as the future of the game could lie in mobile devices. “Arguably that is where the future of mainstream gaming will be,” he said. About two years ago, the developers announced, with the return of two popular gods named Saradomin and Zamorak, that Runescape 3 was arriving. The huge opening event, which also included a massive overhaul of the interface system in addition to major quest additions, took place over a 10 week period that pitted players against each other according to which god they supported.
I joined in on this major event for the first few days, but quickly grew bored (which was due in major part to the huge amount of lag I experienced every time I logged in – my computer back then wasn’t really up to dealing with so many players in one area at the same time). I also think part of the problem was, being a veteran of the RS 2 days, I didn’t want to accept that the game I loved so much was changing. The evolution of combat system (EoC), which was implemented before 3 was even launched, turned many veterans away because it was so phenomenally different from the old game. Needless to say, I dropped out of the Runescape crowd after that first week, and I hadn’t logged in for over a year. I think the game told me it had been 400+ days since the last time I had been on.
Well, what were you expecting, really? Aside from plain-vanilla combat and some minor technical issues, Runescape 3 is a premiere browser-based MMORPG experience. The game clearly has the backing of both a development team and a community that love it dearly, and the sheer number of non-combat paths and options a player can take make it truly unique among the sea of hack n’ slash, linear action MMORPGs. For the social, community-minded player, Runescape is the place to be. You can even RP there, if you want! Don’t worry. I won’t tell anyone.
“Tagspeech also goes by the name W.B.Wemyss, but only when she writes outrageous fiction novels like Children of Athena.