Two Player Single-handedly Kills World of Warcraft 40-Player Raid Boss

With the continuous development of World of Warcraft Classic it is also closer to the first expansion. Initially the memory of the World of Warcraft Classic release brought a challenging experience. Patience also ushered in many different challenges because of the map layout and task des

The boss in question is legendary Raid boss Onyxia. In the original incarnation of World of Warcraft Onyxia was truly the story of legend. However that’s not so much the case these days.

In the original World of Warcraft the recommended player number for Onyxia is 40 players and that is also the case in the remastered World of Warcraft Classic.

As reported by PC Gamer the duo of Gendisarray and Shiftus a warrior and priest combo was able to further trivialize some of World of Warcraft’s most difficult early content by downing Onyxia in 57 minutes on their own. Onyxia is part of a 40-player raid setup that while it’s been beaten many times since Classic’s release in interesting ways had never been beaten by a duo prior to this run. Gendisarray and Shiftus used intense micro-management of both healing potions and skills to keep their heroes healthy while staying on top of the positioning that used to drive early-days Onyxia raiders to peak frustration thanks to a punishing tail mechanic.

One of the first big raid bosses in the base game veteran players will likely recall the 40-player Onyxia boss raid as one of the most difficult bosses to take down given the sheer amount of manpower needed to deplete her whopping 1.8 million HP. However with a great amount of care in managing their skill and recovery item cooldowns Shiftus and Gendisarray were able to beat her in under an hour. This is a big accomplishment given that older players will recall having to spend hours learning and weaving through the boss’s raid mechanics while managing the number of characters involved in the battle.

The achievement is impressive no matter how World of Warcraft veterans want to look at it and it should set the stage for the introduction of more difficult The Burning Crusade content in Classic later this year. Blizzard gradually made its World of Warcraft raids more difficult over the game’s original lifespan and Classic following suit will be interesting – can players continue to stylishly break boss fights that took weeks for raiders to figure out originally or is there a raised difficulty curve coming soon that will make that impossible?

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